What causes mud

Mud is low-mid energy (roughly 150–400 Hz) that accumulates when multiple instruments share the same frequency range without EQ carving. The result: a thick, undefined low end where bass and kick lose separation, and the mix sounds "boxed in".

How PRISM detects it

PRISM measures the energy ratio between the low-mid band (150–320 Hz) and the mid band (320–800 Hz). When low-mids exceed mids by more than a threshold calibrated to your BPM profile, it flags a mud issue with the exact dB excess.

The fix

On each element in the 150–400 Hz range: use a high-pass filter to remove everything below the instrument's fundamental. Then use a narrow bell cut (−3 to −5 dB, Q 1.0–1.5) at the problem frequency — usually around 200–300 Hz on bass, 250–350 Hz on rhythm guitars, 180–280 Hz on kick.

Don't cut everything — you'll lose warmth. Target the buildup, keep the body.

PRISM detected Your low-mid energy exceeds the expected range for your BPM profile. The specific frequency and cut depth are in the action plan.
RECOMMENDED TOOLS

To fix this frequency problem, here are the tools PRISM producers reach for most — each picked for this specific case, not a generic list.